Cover von Unity: Working with Google Firebase wird in neuem Tab geöffnet
E-Medium

Unity: Working with Google Firebase

0 Bewertungen
Autor/Künstler: Suche nach diesem Verfasser Ferrone, Harrison
Jahr: 2017
Verlag: LinkedIn
Mediengruppe: download
Vorbestellbar: Ja Nein
Voraussichtlich entliehen bis:

Exemplare

BibliothekStandortSignaturStatusRückgabedatum
Zweigstelle: onleihe Standort 2: Signatur: Status: Zum Downloaden Frist:

Inhalt

A dependable backend is a must-have for today's games. Giving users the ability to log in and save and retrieve player data can make or break a community-oriented game. The goal of this course is to build a flexible and scalable networking solution, which can be reused in any of your future games, using Unity and Google Firebase. Instructor Harrison Ferrone starts with an overview of the Firebase Authentication and Realtime Database modules and the Firebase SDK. He shows how to script some basic functionality for logging in and registering users, and progresses to more complex functions like saving and fetching data, waiting for responses while providing good visual feedback, and displaying real-time data in the Unity GUI. By following along, you will understand how to integrate Firebase with Unity, save and fetch user data in a game scene, and bundle your work in asset packages that can be used in many other Unity projects.

Bewertungen

0 Bewertungen
0 Bewertungen
0 Bewertungen
0 Bewertungen
0 Bewertungen

Details

Autor/Künstler: Suche nach diesem Verfasser Ferrone, Harrison
Jahr: 2017
Verlag: LinkedIn
E-Medium: content sample opens in new tab
Suche nach dieser Systematik
Suche nach diesem Interessenskreis
Beschreibung: 01:31:07.00
Suche nach dieser Beteiligten Person
Mediengruppe: download